Devlog
2026
Spring Comfy Jam 2026 - Day Thirteen
Wherein the protagonist relives his Macromedia Flash days by chopping up animals and making cute animations.
Spring Comfy Jam 2026 - Day Twelve
Wherein the protagonist finally gets some real artwork, mostly in the form of giant tomatoes.
Spring Comfy Jam 2026 - Day Eleven
Wherein the protagonist adds music and sound effects and importantly, game over puns.
Spring Comfy Jam 2026 - Day Ten
Wherein the protagonist tosses dozens of radishes into a harvest box in the name of physics!
Spring Comfy Jam 2026 - Day Eight
Wherein the protagonist bypasses Godot’s built-in billboarding to get a nice spinning watering can toss.
Spring Comfy Jam 2026 - Day Seven
Wherein the protagonist recaps the past few days of progress in his new competitive farming game.
Detecting Polygon Closures
Wherein the protagonist refines an algorithm and generates piles of test cases and debug art.
Recognizing Rotated Shapes
Wherein the protagonist tortures an algorithm by inputting mixed signals.
Point Clouds vs. Turning Functions
Wherein the protagonist experiments with different algorithms to recognize shapes.
Wave Chaser
Wherein the protagonist prototypes an paddle racing idea and struggles to find the fun.