Devlog
2026
Multiplayer on Itch.io Using Godot and Websockets
Wherein the protagonist tests out in-browser, networked multiplayer.
Python Pretending to be Godot
Wherein the protagonist tricks Godot clients into talking with a Python server… until the jig is up.
Dipping Toes into Network Multiplayer
Wherein the protagonist gets a handful of Godot instances talking to each other.
Vancouver Global Game Jam!
Wherein the protagonist teams up and makes a two-player game in 48 hours.
A Particle Puzzle
Wherein the protagonist toys with attraction and repulsion, looking for the game in a particle system.
Merging and Popping Bubbles and Particles
Wherein the protagonist experiments with a particle simulation in a bubble shooter, mergy sorta way.
Sentry vs. GameAnalytics vs. PostHog
Wherein the protagonist trials and evaluates libraries for gathering usage data so he can find out whether all those people are actually playing his games.
Snowflake Performance Tuning
Wherein the protagonist squeezes more performance out of the snowflake algorithm.
Hex Grids and Ice Crystals
Wherein the protagonist succeeds at rendering snowflakes using a simpler algorithm.
Worst Snowflake Ever
Wherein the protagonist uses a numerical simulation to very, very slowly model a boring blob.