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Devlog

2026

Drawing Blobs Using Signed Distance Functions
Wherein the protagonist finally digs a little deeper into the world of shaders.
Meat Shields and Calcium Deposits
Wherein the protagonist draws some new assets and adds a few organs to the game, streamlining the workflow along the way.
Revamping the Action Economy
Wherein the protagonist changes from a typical turn-based strategy game to something closer to real-time (but not).
Reinforcing with Bones
Wherein the protagonist adds an organ that unlocks the ability to add armor to a cell.
Using Tile Map Layers for Game Logic
Wherein the protagonist creates tiles which cause all the mobs in the room to rush the player.
Health Bars and Intents
Wherein the protagonist gets inspired by a jam game and returns to an old hex-based project.
Playtesting Spring Comfy Jam
Wherein the protagonist takes some notes on a few of the most inspiring games.
Spring Comfy Jam 2026 - Day Sixteen
Wherein the protagonist spends the last day adding a new game mode and scores.
Spring Comfy Jam 2026 - Day Fifteen
Wherein the protagonist learns a painful lesson about the true meaning of inverse.
Spring Comfy Jam 2026 - Day Fourteen
Wherein the protagonist rearranges the layout of the level and hosts a picnic.