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Devlog

2026

Just Spawning a Lot
Wherein the protagonist picks out pieces of wood from the recycling bin and tosses them everywhere.
Bow Ties x Rectangles Facepalm
Wherein the protagonist discovers a silly mistake through some visual debugging.
Nailing Together Building Blocks
Wherein the protagonist automagically detects locations where planks can be nailed together.
Computer Vision in Godot
Wherein the protagonist creates a process to test different user builds against a schema.
Subverting the Beat 'em Up
Wherein the protagonist tackles the biggest risks first in a new client game dev project, Manley Mann, Handyman.
Blob Shader, Organs, and Singletons
Wherein the protagonist makes the blob’s tile-based movement nice and goopy.
Guerilla Gardeners Quality of Life
Wherein the protagonist adds a friendly tutorial and a not-so-friendly timer.
Stupid Watering Can
Wherein the protagonist implements a series of water drops that brings tears to his eyes (eyes bleeding).
Setting Traps
Wherein the protagonist sets up mechanisms for defining trigger tiles, opening doors, and alerting mob groups.
Coordinate Spaces and Biomass Bulges
Wherein the protagonist gets the shader to straddle world coordinates and screen coordinates.