Prototyping another way for the player to interact with the build. For this one I needed to identify points where a nail could join two pieces together.
For now, I’m just finding the intersection of the build pieces (big circles). It works alright except for the two table legs at the top—one of them is at 45° to the other. No intersection is being detected there for some reason.
…
One of the interesting questions that’s come up is, how do multiple people collaborate on a scene, especially a big one like the level? We only have one level so everything affects it.
I’ve been creating purpose-built levels for developing specific features. Once those features are done, what’s the best way to integrate with the level without creating conflicts with others’ work?
Deposit the level-building components into a staging area where the level designer can bring them over into the level?