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Devlog

2025

Pits and Prisms
Wherein the protagonist tries, with mixed success, to create new toys to scatter throughout.
Multiple Levels
Wherein the protagonist doubles the difficulty of the game by creating a second puzzle. That’s next level.
Sprites for Walls
Wherein the protagonist improves the experience of staring at the walls by making them more interesting.
Cursors and Mouse Grips
Wherein the protagonist brings the new movement and rotation interactions back to the old laser puzzle.
Drag to Move or to Rotate
Wherein the protagonist tries to show-don’t-tell a prospective player that they can move or rotate a block.
The Drag Ghost
Wherein the protagonist clones a ghost that can’t materialize in the material plane if something is in the way.
Walls, Sensors, and a Puzzle
Wherein the protagonist realizes the only thing harder than solving a puzzle is making a good puzzle.
Mirrors and Internal Reflection
Wherein the protagonist introduces the first mirrors.
Critical Angle and Snell's Window
Wherein the protagonist learns about the limits of refraction and is filled with wonder at the world.
Beginning to Refract
Wherein the protagonist tries to remember Snell’s Law and refractive indexes and such.