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Devlog

2025

New Levels So You Get Rect
Wherein the protagonist creates three levels to draw out the rectangular prism mechanics.
Get a Grip
Wherein the protagonist brings back the drag grips that the play testers loved.
Losing My Inheritance
Wherein the protagonist finally warms up to Godot’s @export variables and composition.
Level Complete
Wherein the protagonist gives the player a little more acknowledgement when they solve a puzzle.
Rays and Blocks 03 Released!
Wherein the protagonist stomps on several bugs introduced by the drag and drop overhaul and publishes a new demo.
The Big Drag and Drop Update
Wherein the protagonist overhauls the drag and drop functionality to (hopefully) create a much more pleasant mirror placement experience.
Smoke and Mirrors
Wherein the protagonist turns a tech demo into a laser puzzle.
Tile Maps and Collision Layers
Wherein the protagonist uses a beautiful tileset to learn and an ugly tileset to start blocking out new levels.
Turn Like a Frog
Wherein the protagonist gets the frog to turn just right but also left.
Prisms and Frog Legs
Wherein the protagonist sets out on a side quest to make a swim animation.