Devlog
2024
Event Dispatcher
Wherein the the simulation layer begins to speak Eigen while the render layer speaks SFML.
C++ Unit Tests, Linting
Wherein the protagonist evaluates libraries for linear algebra and unit testing.
Learning C++ for Real
C++ and SFML remind me of OpenFrameworks, Processing, and surprisingly, Flash and Flex.
Learning C++ (Again)
Starting a project with C++ takes me down memory lane.
Inch Worm Slack Achievement Unlocked
Successfully getting the tentacle to perform an inch worm maneouvre, at least until the last segment is detached from the surface.
Cyclic Polygons and Angle Chasing
Still trying to find an analytical solution to managing tentacle slack.
Managing the Slack from the Inch Worm
I thought there might be an analytical solution to managing the tentacle slack.
Inch Worm for 1 <= length <= 2
Inch worm attaching and detaching is working but the slack is misbehaving.
Clean up.
A bit of refactoring to help wrap my brain around the inch worm maneouvre.
Multiple Phases for a More Dynamic Inchworm
Breaking up the problem of the inchworm into manageable chunks.