Devlog
2025
Losing My Inheritance
·836 words·4 mins
Wherein the protagonist finally warms up to Godot’s @export variables and composition.
Level Complete
·357 words·2 mins
Wherein the protagonist gives the player a little more acknowledgement when they solve a puzzle.
Rays and Blocks 03 Released!
·170 words·1 min
Wherein the protagonist stomps on several bugs introduced by the drag and drop overhaul and publishes a new demo.
The Big Drag and Drop Update
·884 words·5 mins
Wherein the protagonist overhauls the drag and drop functionality to (hopefully) create a much more pleasant mirror placement experience.
Smoke and Mirrors
·35 words·1 min
Wherein the protagonist turns a tech demo into a laser puzzle.
Tile Maps and Collision Layers
·707 words·4 mins
Wherein the protagonist uses a beautiful tileset to learn and an ugly tileset to start blocking out new levels.
Turn Like a Frog
·219 words·2 mins
Wherein the protagonist gets the frog to turn just right but also left.
Prisms and Frog Legs
·381 words·2 mins
Wherein the protagonist sets out on a side quest to make a swim animation.
Pits and Prisms
·314 words·2 mins
Wherein the protagonist tries, with mixed success, to create new toys to scatter throughout.
Multiple Levels
·189 words·1 min
Wherein the protagonist doubles the difficulty of the game by creating a second puzzle. That’s next level.