Skip to main content

Devlog

2025

Organizing an Abundance of Levels
·328 words·2 mins
Wherein the protagonist learns from Patrick Traynor the importance of level management tools.
Balancing Concavity and Convexity
·210 words·1 min
Wherein the protagonist is saddened to find that simple convex and concave prisms are not a match made in heaven.
Just Being Concave Changes Everything
·846 words·4 mins
Wherein the protagonist tackles challenge after challenge, all presented by the concave prism.
The First Concave Prisms
·717 words·4 mins
Wherein the protagonist’s laser bending schemes fall apart due to the new prism’s very concavity.
Window Management and Loop Clones Safety
·425 words·2 mins
Wherein the protagonist resizes a window by dragging the corners for the final time!
Reflecting on Unearthed
·4600 words·22 mins
Wherein the protagonist relives the two weeks of intense game development that was the Cosmic Horrors Jam.
Hand Drawn Animations Using a Webcam
·295 words·2 mins
Wherein the protagonist tests out some very basic animations using his new tool.
Getting a Webcam Working in Godot
·328 words·2 mins
Wherein the protagonist gets a webcam feed into Godot for purposes other than AR.
Dreaming of Animations
·248 words·2 mins
Wherein the protagonist outlines a tool that may help him learn to do simple animations.
Day 14 Cosmic Horrors Jam
·660 words·4 mins
Wherein the protagonist sneaks in a sanity metric and a hidden ending before finalizing the submission.