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Unearthed

Reflecting on Unearthed
·4600 words·22 mins
Wherein the protagonist relives the two weeks of intense game development that was the Cosmic Horrors Jam.
Day 14 Cosmic Horrors Jam
·660 words·4 mins
Wherein the protagonist sneaks in a sanity metric and a hidden ending before finalizing the submission.
Day 13 Cosmic Horrors Jam
·813 words·4 mins
Wherein the protagonist adds some of the last major chunks including the title menu, pause menu, intro, and local state.
Day 12 Cosmic Horrors Jam
·419 words·2 mins
Wherein the protagonist scatters Alice’s diary entries throughout the catacombs with reckless abandon.
Day 11 Cosmic Horrors Jam
·632 words·3 mins
Wherein the protagonist attempts to capture his idea for the unfathomable big bad.
Day 10 Cosmic Horrors Jam
·38 words·1 min
Wherein the protagonist is too busy adding dialogue, art, and special effects to write here.
Day 09 Cosmic Horrors Jam
·677 words·4 mins
Wherein the protagonist draws up a plan for the game’s music and thus finally implements a music manager that does what he needs.
Day 08 Cosmic Horrors Jam
·969 words·5 mins
Wherein the protagonist underestimates the difficulty of animation and runs into a wall.
Day 07 Cosmic Horrors Jam
·520 words·3 mins
Wherein the protagonist onboards the new artist as well as a new narrative system, Dialogic.
Day 06 Cosmic Horrors Jam
·394 words·2 mins
Wherein the protagonist creates hiding spots where the player can hide from the enemy.