I want to learn to make some very basic animations. Maybe a walk cycle. My lack of skill here is holding me back in developing the bee game and it came up during the development of Unearthed as well.
I don’t want to buy a tablet—at least, not yet—and I like paper and pencil drawing so I want to setup a workflow where I can iterate quickly in that format.
So here’s the dream.
Webcam pointing straight down at the table. I draw a frame. Take a snapshot using my laptop. Draw another frame. Another snapshot.
Then, using a custom-built editor, I can step through the frames, play them in a loop, or show onion skins.
I’ll need to make adjustments to my drawings so I’ll need to be able to replace the frame with a new photo from the webcam.
A frame can even be updated with a live feed from the webcam, even as the loop plays, so I can see how it’s fitting in with the rest of the animation.
If I’m fancy, the webcam detects the edges of the page and handles the registration for me. Probably not in the first version, though.
Note to self: check out animation software and how it works. I’m sure I can learn a lot from that.
I’m hoping this is a project I can get up and running in a couple days. Optimistic?
There’s a repo by ahihi that displays output from a webcam in Godot.
https://github.com/ahihi/godot_camerafeed_tutorial