Redid the bee game in 1080p. Adjusting the constants was tricky, I couldn’t just multiply everything by some factor. That made the controls feel very muddy.
Also my assets are all the wrong size… for now. I’ll replace things over time.
Right now I want to get landing on flowers to feel good.
x-velocity should be near zero. y-velocity I’d like to see it shift from upwards to zero to downwards slightly then cut to the landed sprite, ideally a few pixels down from its current position.
So if the bee is in the landing hit area, and the y-velocity changes direction, then record the timestamp. A few hundred milliseconds after that, if it’s still in the hit area and the x-velocity is near zero then land.
Sounds okay in English.
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That worked out surprisingly well!
No point in fine tuning further until I’ve got bee sprites that are closer to the end goal.