Skip to main content

New Levels So You Get Rect

·295 words·2 mins

Tile Map Time Saver
#

Doing some level design today and that means editing the tile map. I just found a feature that speed things up a lot!

Behold, the Selection Tool!

It can be used to select a bunch of tiles and then use that as a paintbrush. That allows painting the same tiles in the same configuration multiple times.

That’s well and good but mostly, I like that I can quickly change the selected tile without leaving the working area. Before, I had to move my mouse down to the bottom of the screen and choose a tile and move back. Now, I can hit S for the selection tool, click the nearest tile with the desired colour, then hit D to go back to pencil.

In case you don’t know, you can use Shift+Click to draw a line, and Ctrl+Shift+Click to draw a rectangle.

And while I was writing that, I realized I can also just Ctrl+Click to temporarily dip into selection mode. Even better.

Selection mode works in the tileset at the bottom of the screen, too (the TileMap panel). I gotta remember that.

New Levels
#

Cool. Blocked out three new levels highlighting different mechanics of the rect prism. The process is getting more smooth.

The first two levels introduce an aspect of the rectangular prism. The third level combines both.

I think I need more levels using these mechanics, though. It’s a little steep to have a new mechanic with every single puzzle.

I’ll have to watch play testers in person for the last one especially. Hard to gauge how difficult it is but it feels difficult.

That’s a really interesting thing about puzzle design. Since I’m designing from the solution I never actually get to solve it myself.