Alright, for my webcam animator interface I really need to be able to save and load images. I don’t need to choose which images to save and load, just that when I start it up, I should have the images from the last session already loaded.
Tested with a simple ball bounce animation. A few notes.
- Focus is gonna be a problem! Might be able to use the camera app to manually set the focus. Right now, I find that if I put my fingers in the shot and then quickly remove them before saving the shot the focus is okay. It just can’t figure out how to focus on the line drawing.
- I’ll probably want to crop. Especially before exporting a spritesheet but maybe while working, too.
- Registration is a little annoying right now. I could use masking tape for registration marks. Having the frame in the animation update live with the webcam image would help, too.
- Ooh, could be nice if I can do registration in the app?
- Is the camera doing automatic lighting adjustments, too?
…
Made quite a few animations. Pretty hard to do but it’s fun.
Dead simple and silly stuff mostly.
I’ll have to get export to gif and spritesheets working so I can post my little experiments.
Also, actually using it gives me a better idea of how I want the UI to work so I’ve got some changes to make there, too.
Regarding the notes above, I was able to turn off the camera’s automatic features and manually focus it so no problem there. And I did set it up so that the timeline and the animation preview are updated on the fly with the contents of the webcam—for the frame that is selected.
It’s pretty cool!