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Day 14 Cosmic Horrors Jam

·660 words·4 mins

8:06

Slept like the dead. A much-needed solid sleep before the final, what, 16 hours? Here we go!

Sweet. Tim updated the typography in the Dialogic narrative bits.

9:38

Playing the game and seeing changes Tim has added. The title page isn’t flat black anymore. I thought it was like a streak of darkness in the fog but when the fog moves a bit you can see it’s a building:

Love these details.

11:19

Flavian sharing the progression for the game end scene:

14:36

Sweet I handled the case where Prima hides but Dina has already spotted her. Dina’s attack dislodges Prima from the hiding spot (the loculus) and knocks her to her hands and knees.

She’s then forced to a crawl for a few seconds.

Hopefully that’ll be a nice terrifying moment for the player. (-:

18:03

Man, this dark alternate ending is dark.

18:53

Okay, so I’ve got an InsanityManager now (not a SanityManager). If your insanity score is too high you’re gonna trigger the bad ending.

Here’s what I’m thinking for the scores:

#
# Madness is increased by:
#  - Visiting rooms (1 point)
#  - Visiting rooms being chased by Dina (3 points)
#  - Being hit by Dina (20 points)
#  - Helping the doctor with the lobotomy (30 points)
#  - Seeing the aftermath of the lobotomy (6 points)
#  - Visiting the bigbad room with the spirals (10 points)
#  - Visiting the biggerbad room with the nebulae (20 points)
#
# Madness is decreased by:
#  - Healing (10 points)
#  - Finding diary entries (5 points)
#

Let’s try a quick run.

Wow. 20. So, I visited the doctor. Did not help with lobotomy. Collected 3 journal pages. Did not visit the big bad. Chased around by Dina a little but no hits.

Okay. 55. Didn’t help with lobotomy. Collected 4 journal pages. Visited the big bad and bigger bad. Chased around by Dina a little, no hits.

If I visit the biggerbad and help with the lobotomy that increases it by 60 lol. It does seem like those things should be a big deal.

I did just that and got 73.

For now I set the alternate ending to 150. Have to visit the big bad a couple times or more than a couple times to reach that. Or go around all the rooms sooo many times. Probably with Dina chasing you around.

19:52

“Also I figured out the dev bar show/hide thing. THanks for reminding me. It’s one of those things I should do but never get to. Like making the dev bar in the first place, hah.”

21:06

Okay, been doing small fixes small fixes. And also resizing the level from 20 rooms down to 16 because there was too little going on.

Getting to a point where I’m feeling like I might be done.

23:30

The submission form

Was your game made solo or in a team?
#

If your submission was created in a team please list all your team members here. Do not write: credits on the page or credits in game. It must be listed here even if the information can be found elsewhere.

Flavian CROSET, Alysan, Tim Carter, Tim Rolls, Niel McLaren

Did you use any third party assets?
#

If yes please credit all the third party assets you have used.

SamsterBirdies, cuskyfusky, Eric Kurniawan, Syafrizal Khurasan, Abhi Bansal,

Did you choose from one (or more) of the optional secondary themes?
#

Remember these were entirely OPTIONAL and don’t affect the vote in any way.

Best Friends, Dizzy, Slasher

Does your game contain any 18+ content?
#

If your game contains Nudity, Graphic Violence, Excessive Strong Language then please state the nature of the content here.

No. It has mild violence and gore, mental illness

23:59

Well, that was fun. Phew! I still can’t believe what we ended up creating. Now to rest. And maybe play some other jam games. (-: