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Day 12 Cosmic Horrors Jam

·419 words·2 mins

7:44

Updating the level layout. Let’s get things in place. It’s the last three days now!

9:20

Had an interesting issue where Dina was attacking Prima even when you were in hiding before Dina entered the room. She should just walk past and exit one of the other doors.

Turns out, Dina just happened to walk close enough to Prima that the attack was triggered. Now I just check whether Dina is aware of Prima and if not then don’t trigger the attack.

Phew.

9:49

I laid out the level. Been deving with 3x3 but the reals was gonna be 5x5. That felt a little too big for the amount of content we have, plus finding things would be just a sweep search, which kinda sucks. So I’m going with 5x4 for now.

I’ll share this with the team later when I update the build.

K, so I changed the intents because it was getting unwieldy. I need intents for when the player cannot do certain actions because they’re being chased.

11:10

Got journals looking much better overall.

Also got Prima to fall to a crawl as soon as she enters the big bad death room instead of once the player moves.

Hey, just checking in where we at with the art assets. I think these four are the most important now:

  • Dina’s attacks
  • The scene with NPC drawing pictures.
  • The scene with NPC doing lobotomy.
  • The scene where Prima and Alice reunite.

18:00

Damn, losing my head a little bit. Was working with Tim trying to deal with the player light, making it consistent as the player uses the doors but.

20:34

I don’t know why but sometimes Dialogic signals do not work. I just lost a bunch of time trying to sort it out. Sometimes I’d receive it and others just would not emit.

Eventually I switched to using callbacks to invoke methods on autoload globals. That seems much more reliable so I moved everything to that and deleted the signals code.

Hate to lose time on stuff now. Only two days left!

22:52

I meant to be in bed but Flavian is producing!

And Tim Rolls, too.

He got this nice distortion shader.

And found this crazy cosmic shader wat.

Flavian produced three images with the artist’s arm in different positions so I animated it and put it into Dialogic. It works! It just picks frames at random so it moves with a little variation.

I gotta figure out what I want for the happy ending.