6:00-something
7:32
Been mood boarding the archaeology idea for a little while. I had been working with the hospital as the setting so I need to let go of some of the ideas from that and rebuild context.
It’s kind of a pain how search results seem to pull up stock photos and AI generated images for 80-90% of the results. Some of it is still useful for storyboarding but then I’ll see something else, like this Visual design of Chinese tomb raiding films and it’s so interesting and distinctive.
That led me down an Alien H.R. Giger path for a little bit. Maybe these could be part of “the signs” that warn the player about the big bad.
9:49
Phew. That was a lot of storyboarding. It helped me figure out some things, too, and I hope it helps the team.
17:45
Lol it’s been hours and no comments from the team. Either I overdid it or, you know, they’re working and lifing and such.
I need a list of audio tracks and sound effects before the weekend hits so our musician Tim can work his magic.
Title theme Atmosphere in the catacombs Signs of the big bad (2 rooms away; could just be a sound when room entered) Big bad nearby (1 room away; ) Game over ending (when door breaks open and big bad is revealed to the PC, then a “game over” text or something) Game good ending (and end credits?)
(19:48)
(Last thing I did was layout the map of different rooms the player will be navigating.)