Cosmic Horror Game Jam Prep #
How will I coordinate animations? For example, an NPC walks to a door, opens it, and walks through, then the door closes.
Walk animation while translating NPC toward the door. When NPC is close enough to the door. State change to opening door. And I guess door state change to “engaged” or “opening” or something? NPC plays open door animation. Door plays open door animation. Then state changes to both? NPC plays running animation again (or specific go through door animation?).
What about NPCs walking through the scene? Do I just get them to follow Path2Ds?