Oof. While testing the buffing feature I had problems with the clone loops wandering and clones colliding with and destroying each other. Setting up buffs for a clone takes some effort and having it blow up in your face really sucks.
I’m leaning back toward getting rid of the relative movement and going back to following a 2D path. It also just looks better. The trails of the current clones don’t line up with the loop very well and there’s often a nasty effect at the corner created by the end/start of the loop.
There’s also the issue that I’ve got about a week here and the ground is gonna shift under me. I’d like to get this to some sort of milestone and wrap it up.
I’ve got a huge list of features and fixes and ideas but it’s time to draw the finish line and work towards that.
…
Okay. I’m doing it. We’re going back to the Path2D instead of recording and replaying all the controller events. Bit painful but I had to try it. Now I know.
So what’s in the milestone?
- Destroyer mob with turrets
- Make the HUD look gud.
- Polish the level transitions and game menus
- More resilient clones
- 5 levels total.
And what’s not?
- Tractor beams, mines, black holes, homing missiles.
- The upgrades shop.
Buffs..?