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Drawing Bees and Leaves

·321 words·2 mins

Adding more hand drawn assets. They’re all gonna need redoing but I’m getting closer.

The daffodil bases (stems and leaves), I drew them way too big so after scaling the lines are too thin compared to the flowers. Maybe I should scale them bigger? The flowers look a little big headed or top heavy. Like a baby. But then they won’t fit on the screen.

I also imported more bee assets. The walking looks, well, horrible. But at least I know what I need to work on now.

I really need a solution for the overall scale of the drawings.

Two assets I have where I think the scale is okay are the daffodil flower and the bee.

Daffodil flower (petal tip to tip)

  • On paper: 82 mm
  • Before scaling: 966 px
  • After scaling: 352 px
  • Ratio: 4.23 px/mm or 0.36

Bee (forehead to bottom)

  • On paper: 17 mm
  • Before scaling: 200 px
  • After scaling: 79 px
  • Ratio: 4.6 px/mm or 0.40

Not hugely different but if I can standardize all this I’ll save myself a lot of headache.

Based on those numbers, the dimensions of the viewport translate to…

1920 x 1080 -> 417-453 x 234-255 mm

Okay, I’ll go with 240 mm for the height of the screen. That fits on my sketchbook, just barely. That means 4.5 px/mm to get to 1080 px. Not sure what the exact number will be for the scan size yet but I’ll figure that out.

Oh, I guess I don’t have to scan a ruler to do that. (-:

82 mm -> 966 px 17 mm -> 200 px

They’re approx 11.8x so… 240 mm -> 2832 px.

So my scaling factor will be 0.38. I should always scale down from the scan size to the asset size using 38%. That’s my magic number.

Hope that works. (-:

I’ll have to redraw a few things but hey, I need the practice.