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Concentric Circle Moiré Pattern

·180 words·1 min

I just learned how to use particles in Godot the other day while working on a game about bees gathering honey. Here’s what it looks like right now.

It’s got placeholder assets and debug art (I was also learning how to use the camera). The placeholder assets are actually pretty cute but won’t work for the idea I have in mind.

The flowers use CPUParticles2D instances to indicate that they have pollen. I like how easy it is to configure the particles and get a huge variety of effects. Being able to set your own sprite for the particles opens up a lot of possibilities, too.

I had to try using concentric circles as the texture. With a plain set of circles it looked okay but adding a mask in the shape of a doughnut it got really mesmerizing.

Like for real. I keep catching myself staring at this thing.

I don’t know where to use it yet but I do think it fits with the whole bugs-eye-view idea for this game. I’ll stick it behind the beehive for now.