Back to getting the laser glow working.
Comparing the different glow levels from 1-7. For 6 and 7 it’s barely visible so I took an additional screenshot for each with the value at 10 instead of just at 1.
Okay, so I’m actually using tiny values for Levels 1 and 2. 0.05 and 0.08 respectively. Then 0.1 for level 3.
Screen Size #
I better figure this out now before I get too far into the work on the aesthetics. I just did a quick test and scaling up the game makes it look horrible.
I’m not making a pixel art game so I should be targeting a larger screen size. 1920x1080 at least. Maybe 2560x1440? Right now I’m at 1152x640.
For what I’m building, does having to produce larger textures actually make it more difficult? I guess I can’t target 4K since I don’t have a 4K monitor myself. I won’t know if what I’m making is working.
Yeah, so now I gotta redo all the levels to the new size. Glad I’m catching this now and not after I invest a bunch of time into the artwork. Phew!
So the longest a laser can be is: sqrt(1920^2 + 1080^2) = sqrt(3686400 + 1166400) = sqrt(4852800) = 2203
The screen just got two times bigger so I’d want to scale up all the prisms and mirrors, reckon.