Dispersion works better with a triangular prism. This is with Barium Flint Glass BaF10.
Here’s Dense Flint Glass SF10. Spreads a little more. That’s the highest B value on the table.
Cooool. K, that works. I’ll keep it.
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Three Separate Rays or a Continuous Rainbow? #
I’ve been moaning a bit about the output of the prism not being continuous. It shouldn’t be three separate rays of red, blue, and green. It should be a continuous rainbow.
I do have an idea for how to implement that but it’s not going to be straightforward. I have no idea how long it’ll take me to get it to work and fix all the problems. On top of that, I’d need to make sure it works with all the other prisms and mirrors and mechanics and in a performant way.
I’m sure I’ll try it out at some point because it would be super cool but for now it’s just going to slow down the making of this game.
So. The white light that we’re looking at in this game is not full spectrum white light, like from the sun or something. The emitters in the game are spitting out light with three specific wavelengths, like three lasers combined together. Red, green, and blue.
That’s my story and I’m sticking to it!
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Alright, I’m hiding the colours for now since the levels don’t use it / introduce it at all right now. And I’ve cut a new release.
https://nielmclaren.itch.io/raysandblocks04
A lot happens in one week!