When I make edits in VSCode and switch back to Godot it prompts me asking whether I want to load the external changes.
Here’s a better way:
Editor Settings -> Text Editor -> Behaviour -> Auto Reload Scripts on External Change https://www.reddit.com/r/godot/comments/8pz3xi/comment/krqpvby/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
Huh. await
syntax found its way into GDScript. Neat. For example, this creates a timer and waits for it to end before proceeding to the next line in the function.
await get_tree().create_timer(1.0).timeout
Swute. Completed the tutorial.
Exporting #
Had to change Project > Project Settings > Rendering > Textures > VRAM Compression > Import ETC2 ASTC to enabled for exporting to MacOS.
Tested it out on Ubuntu and Windows and all good. A little annoying that I can’t export to Web because I downloaded the C# version of the editor but not a big deal. I am curious about how that gets embedded and how big the file is so maybe I’ll install the other binary and see what it’s like.